ShadowFaceCullingMode
Defines the face culling strategy applied during shadow map rendering.
Face culling determines which triangle faces are discarded during the shadow rendering pass, optimizing performance by avoiding unnecessary fragment processing. The culling decision is based on the triangle's winding order relative to the light's viewpoint.
Properties
Functions
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Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
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Returns an array containing the constants of this enum type, in the order they're declared.