BACK
Culls back-facing triangles during shadow rendering.
Only front-facing triangles (toward the light) are rendered into the shadow map. Back-facing triangles are culled before rasterization.
Renders: Front faces only
Pros:
Good balance between performance and correctness
Reduces self-shadowing artifacts (shadow acne)
Standard choice in most rendering engines
Cons:
May miss shadows from interior surfaces of complex geometry
Best for: Solid, opaque objects (characters, props, buildings). This is the recommended default for most 3D content.