FRONT
Culls front-facing triangles during shadow rendering.
Only back-facing triangles (away from the light) are rendered into the shadow map. Front-facing triangles are culled before rasterization.
Renders: Back faces only
Pros:
Significantly reduces shadow acne (self-shadowing artifacts)
Often used with shadow biasing techniques
Cons:
May cause shadows to appear detached from objects ("Peter Panning")
Can miss shadows on thin geometry
Requires careful tuning to avoid visual artifacts
Best for: Advanced scenarios where shadow acne is problematic and detachment artifacts are acceptable. Typically combined with depth bias adjustments.
Note: This trades one type of artifact for another. Use only when BACK produces unacceptable shadow acne.