Package-level declarations
Types
The type of a collision cast.
The results of a collision cast.
A result of collision cast.
Provides detailed information about a collision between two objects.
Specifies the collision detection mode for a physics object.
Defines the collision interaction rules between entities using group and mask bitmasks.
Categorizes entities into distinct bitmask-based groups for collision filtering.
The enum class that defines what kind of information will be included when a collision object reports this collision event.
Defines how collision interactions are handled for an entity, including the level of data collected and whether physical collision effects are applied.
Defines whether the collision will be reported when the current kinematic object is colliding with other static or kinematic objects.
Represents the mass properties of a rigid body.
Defines the rigid body modes of an object.
A custom clock that drives the physics simulation. By default, the engine clock is used.
Defines the iteration counts used by the physics engine when resolving position or velocity constraints.