AudioEvents
Provides events triggered when the entity plays an audio resource.
For more information on subscribing to scene events, refer to Scene.subscribe or SpatialViewContent.subscribe.
Types
This event is triggered when an audio completes playback without any interruption.
This event is triggered when a playing audio is paused by calling controller.pause().
This event is triggered when a seek operation completes via controller.seekTo() in the current playback.
This event is triggered when an audio starts playing, typically after calling entity.playAudio().
This event is triggered when a playing audio is stopped by calling controller.stop().
This event is triggered when an error occurs during the current playback, including a decoding error, an I/O error, and more.