loadFromAssetBundle
Loads a ShaderGraphMaterial from AssetBundle through a relative path.
WARNING:
This method performs blocking I/O. While it can be called on the main thread, on slow devices or with unstable storage it may cause jank or even ANR.
Prefer invoking this from a background thread or within a coroutine context such as
withContext(Dispatchers.IO).
Return
The ShaderGraphMaterial loaded.
Parameters
assetBundle
The AssetBundle to load the ShaderGraphMaterial from.
path
The relative path.
Throws
IllegalStateException
If the AssetBundle is closed.
ResourceLoadingException
If the loading fails.