Package-level declarations
Types
The type of animation resource.
An AssetBundle is a packaged collection of resources.
The abstract audio resource class for all audio resources including AudioResource,AudioGroupResource.
The AudioAsset type for audio group.
Manages a group of audio resources.
The Resource type for audio.
Represents the blending mode of the material.
Specifies the face culling mode used when rendering a material. Default: BACK.
A resource for model components that enables GPU instancing for models and materials.
A high-level representation of a collection of vertices and edges that define a shape. All models imported into the engine are measured in meters.
A material that simulates the appearance of real-world objects.
A resource type used to define the properties of physics materials, such as friction and restitution.
Fill modes for rendering polygons.
A material that turns a mesh into a portal to a portable world.
Exception thrown when an error occurs during resource or entity loading.
Provides methods to query and modify material parameters for dynamic customization at runtime.
Represents a shape resource.
Managed SurfaceRenderTexture resource for Android media rendering; this resource obeys the lifecycle management of Resource. Calling toGlobal() can make it reusable.
The color space of the texture.
Options for creating a TextureResource.
The encoding of texture.
The mipmap mode of the texture.
A representation of a texture.
A material type that renders without being affected by scene lighting.
A material specialized for rendering spatial videos.