Rotation3D

@Stable
class Rotation3D(val degree: Float, val axis: RotationAxis3D, val pivot: NormalizedPoint3D = NormalizedPoint3D.Center)

Holds the values used by 3d rotation

Constructors

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constructor(degree: Float, axis: RotationAxis3D, pivot: NormalizedPoint3D = NormalizedPoint3D.Center)

Types

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object Companion

Holds built-in Rotation3D instances

Properties

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The axis of rotation, see RotationAxis3D

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val degree: Float

The degree by which to rotate the composable

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The NormalizedPoint3D relative the composable about which to perform the rotation

Functions

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fun copy(degree: Float = this.degree, axis: RotationAxis3D = this.axis, pivot: NormalizedPoint3D = this.pivot): Rotation3D

Returns a copy of this instance optionally overriding the degree, axis or pivot parameter

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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Rotate this Rotation3D by quat

Rotate this Rotation3D by rotation

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Rotation3D convert to Quat

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open override fun toString(): String