convexCast
fun convexCast(shape: ShapeResource, origin: Vector3, orientation: Quat, direction: Vector3, length: Float, hitMode: CollisionCastHitMode, group: CollisionGroup, referenceEntity: Entity? = null): CollisionCastHitResults
Projects a convex shape for collision detection against all geometry in the scene.
Return
The results of the collision cast query.
Parameters
shape
The shape resource to cast.
origin
The origin point of the shape relative to referenceEntity.
orientation
The orientation quaternion of the shape relative to referenceEntity.
direction
The direction vector of the shape relative to referenceEntity.
length
The length of the shape relative to referenceEntity.
hitMode
The hit mode of collision cast.
group
The collision group to filter against.
referenceEntity
The entity which defines the reference coordinate system. If null, uses the container's coordinate system.