createStaticMesh

Creates a static mesh-shaped ShapeResource from the given mesh.

Performance Note:

  • Collision Detection: Significantly more expensive than primitive shapes and createConvexMesh as it uses triangle-based checks.

  • Usage: Should only be used for complex, non-moving environment geometry.

Avoid using static meshes for dynamic objects or when primitive shapes can approximate the geometry.

Return

A new ShapeResource representing the static mesh.

Parameters

mesh

A mesh representing the polyhedron shape.