DrawOrderGroup

@MainThread
class DrawOrderGroup

The identifier that defines a specific draw order group for rendering management.

This object represents a rendering boundary; components assigned to the same group are clustered together, allowing for fine-grained control over their sorting priority and visual layering relative to other groups.

It is typically used within a DrawOrderGroupComponent to resolve depth-conflict issues between complex model and particle systems.

Types

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object Companion

Factory methods and constants for DrawOrderGroup.

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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fun isValid(): Boolean

Checks if the draw order group is valid.

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open override fun toString(): String