setMetallicTexture
Sets the metallic property of the PhysicallyBasedMaterial using a texture.
This method allows for more nuanced control over the metallic property by using a texture, where different parts of the material can have varying metallic values.
Parameters
texture
The TextureResource object representing the metallic texture to be applied to the material.
Throws
IllegalStateException
If this material or the texture is closed or invalid.