loadAudioResource

fun loadAudioResource(path: String): AudioResource

Loads an audio resource from a relative path.

WARNING:

  • This method performs blocking I/O. While it can be called on the main thread, on slow devices or with unstable storage it may cause jank or even ANR.

  • Prefer the async API loadAudioResourceSuspend(...). If you must use a sync call, execute it off the main thread or in a coroutine context such as withContext(Dispatchers.IO).

Return

An AudioResource object representing the loaded audio.

Parameters

path

The relative path to the audio resource in the AssetBundle.

Throws

If any error occurs during the loading process.