Rotation
Update the rotation property of one entity's transform. If this property is used as the Pipeline.updateSceneGraphProperty's targetProperty parameter, the data tensor parameter must be:
A multi-dimensional tensor of 2 dimensions:
1x3or3x1of datatype Tensor.DataType.FLOAT32, Tensor.DataType.FLOAT64, Tensor.DataType.Image.R_DOUBLE, Tensor.DataType.Image.R_FLOAT or Tensor.DataType.Image.R_FLOAT.DYNAMIC, containing the rotation expressed as a rotation vector.A multi-dimensional tensor of 2 dimensions:
1x4or4x1of datatype Tensor.DataType.FLOAT32, Tensor.DataType.FLOAT64, Tensor.DataType.Image.R_DOUBLE, Tensor.DataType.Image.R_FLOAT or Tensor.DataType.Image.R_FLOAT.DYNAMIC, containing the rotation expressed as a quaternion.A multi-dimensional tensor of 3-channel pixel type and all dimensions must be
1where the RED channel of each pixel will be read as X component of the rotation vector, GREEN channel as Y and BLUE channel as Z. The datatype must be Tensor.DataType.Image.RGB_FLOAT or Tensor.DataType.Image.RGB_DOUBLE.A multi-dimensional tensor of 4-channel pixel type and all dimensions must be
1where the RED channel of each pixel will be read as X component of the quaternion, GREEN channel as Y, BLUE channel as Z and ALPHA channel as W. The datatype must be Tensor.DataType.Image.RGBA_FLOAT or Tensor.DataType.Image.RGBA_DOUBLE.A Point3 array of size 1, with datatype Tensor.DataType.FLOAT32 or Tensor.DataType.FLOAT64, containing the rotation expressed as a rotation vector.
A float array or a double array of size 3, i.e., a tensor created using Tensor.FloatArrayInitInfo or Tensor.DoubleArrayInitInfo, containing the rotation expressed as a rotation vector.
A float array or a double array of size 4, i.e., a tensor created using Tensor.FloatArrayInitInfo or Tensor.DoubleArrayInitInfo, containing the rotation expressed as a quaternion.