rayCast
fun rayCast(origin: Vector3, direction: Vector3, length: Float, hitMode: CollisionCastHitMode, group: CollisionGroup, referenceEntity: Entity? = null): CollisionCastHitResults
Projects a ray for collision detection against all geometry in the scene.
Return
The results of the collision cast query.
Parameters
origin
The origin point of the ray relative to referenceEntity.
direction
The direction vector of the ray relative to referenceEntity.
length
The length of the ray relative to referenceEntity.
hitMode
The hit mode of collision cast.
group
The collision group to filter against.
referenceEntity
The entity which defines the reference coordinate system. If null, uses the container's coordinate system.