ParticleComponent
A Component that is used to play particle effects in the scene.
Particle effects, such as fireworks, explosions, and other visual effects, can be created in the Spatial Editor. When a node containing particle effects is loaded from an AssetBundle, its corresponding entity will automatically have a ParticleComponent added to it.
At runtime, you can modify the exposed properties of an existing ParticleComponent, but cannot create new instances. Neither copy construction nor manual instantiation is supported.
Properties
The strength of the attractor effect. Only available when isAttractorEnabled is true.
Whether the attractor effect is enabled.
Whether the emitter is emitting. This property is used to activate or deactivate the emitting of particles.
Whether the vortex effect is enabled.
The initial color of particles at spawn.
The strength of the vortex effect. Only available when isVortexEnabled is true.