GroundShadowComponent
A Component that adds a ground shadow to the entity.
A ground shadow creates the illusion of a directional light above an entity. Attach this component to the entity that casts the shadow and the entity that should receive the shadow.
Notes:
You need to add this component to each entity that requires a ground shadow; it does not propagate to children.
Entities without this component will neither cast nor receive ground shadows.
Constructors
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constructor(castsShadowEnabled: Boolean, receivesShadowEnabled: Boolean)
Constructs a GroundShadowComponent.