detachShaderGraphMaterial
Detaches the previously attached ShaderGraphMaterial from the VideoMaterial.
Note: After detachment, the ShaderGraphMaterial will no longer be used by the VideoMaterial and will be released automatically. To avoid it being released by this method, .toGlobal() should be called on the ShaderGraphMaterial instance before calling detachShaderGraphMaterial if reuse is intended, please see attachShaderGraphMaterial use example.