TimelinePlayerEvents

Provides events triggered when the timeline player controller is updated.

For more information on subscribing to scene events, refer to com.pico.spatial.core.ecs.Scene.subscribe or com.pico.spatial.core.container.SpatialViewContent.subscribe.

Types

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This event is triggered when a timeline completes naturally. This event will not be triggered if you call stop() on a timeline player controller.

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class Paused : Event

This event is triggered when a timeline is paused. This event will be triggered if you call pause() on a timeline player controller.

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class Resumed : Event

This event is triggered when a timeline is resumed. This event will be triggered if you call resume() on a timeline player controller.

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class Started : Event

This event is triggered when a timeline starts, typically after calling entity.playTimeline().

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This event is triggered when a timeline is terminated. This event will be triggered if you call stop() on a timeline player controller.