AnimationTransitionMode

The transition mode the play animation method performs between a current animation and a new animation.

Entries

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The default behavior is that for playing skeletal animations, the CROSSFADE mode will be used, while for other animations, the COMPOSE mode will be used.

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Directly adding a new animation run has no impact on the current animation.

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Smoothly transitions from the current animation to the new animation over a specified transition duration.

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Stops the current animation and uses the current value of that animation as the blend value for the transition to the new animation.

Properties

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Returns a representation of an immutable list of all enum entries, in the order they're declared.

Functions

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fun valueOf(value: String): AnimationTransitionMode

Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

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Returns an array containing the constants of this enum type, in the order they're declared.