PBRMaterials
Update the Physical-Based Rendering (PBR) material properties of an entity. For an entity holding multiple materials, by default the material indexed 0 will be updated. To specify a different material in the entity, you can specify the material index like PBRMaterials[2].BaseColor.
Types
To update a certain material at the specified index. To specify such a indexed material of the target entity to be updated, you can use the [] operator of PBRMaterials. For example,
Properties
Update the base color property of the PBR material at default index 0.
Update the base color texture property of the PBR material at index 0.
Update the metallic property of the PBR material at default index 0.
Update the metallic property of the PBR material at index 0.
Update the roughness property of the PBR material at default index 0.
Update the roughness property of the PBR material at index 0.