Locked
The CameraAnchor.Locked sets the camera anchor to be at the locked mode, which means, the world pose of the entity will be overridden to the pose specified by the provided matrix with respect to the camera coordinate space at that moment. The world pose of the entity will then be locked, regardless of head/camera movement and the SpatialML container movement.
If this property is used as the Pipeline.updateSceneGraphProperty's targetProperty parameter, the data tensor parameter must be: a multi-dimensional tensor of 1-channel and 2 dimensions: 4x4, with datatype declared as Tensor.DataType.FLOAT32 or Tensor.DataType.FLOAT64. The tensor specifies the transform matrix corresponding to the camera at the moment the property is updated.