slerp
Performs Spherical Linear Interpolation between two 3D vectors a and b by an interpolant t.
Precondition: For a geometrically correct spherical interpolation that preserves magnitude (if inputs are normalized) and interpolates along the shortest arc on a sphere, input vectors a and b should ideally be normalized (unit length). If they are not, the interpolation will occur, but the path may not be a true arc on a sphere of constant radius, and magnitudes will also be interpolated in a complex way.
The interpolant t is required to be in the range [0.0, 1.0]. This implementation handles cases where a and b are nearly collinear by falling back to linear interpolation (lerp) to maintain numerical stability.
Return
The spherically interpolated Vector3.
Parameters
The starting vector. Should ideally be normalized.
The ending vector. Should ideally be normalized.
The interpolation factor, in the range [0.0, 1.0].
Throws
if t is not in the range [0.0, 1.0].