times
Overloads the * operator to perform element-wise multiplication of this matrix by a scalar value.
Each component of the resulting matrix is the product of the corresponding component of this matrix and the scale factor.
Return
A new Matrix3 representing the result of the scalar multiplication.
Parameters
The scalar Float value to multiply this matrix by.
Overloads the * operator to perform matrix multiplication of this matrix by another Matrix3 (this * other).
Matrix multiplication is not commutative; the order of operands matters. If this matrix represents transformation A and other represents transformation B, then A * B represents applying transformation B first, then transformation A.
Each element (i,j) of the resulting matrix is the dot product of the i-th row of this matrix and the j-th column of the other matrix.
Return
A new Matrix3 representing the product of this matrix and other.
Parameters
The Matrix3 to multiply this matrix by (the right-hand side matrix).
Overloads the * operator to transform a 3D vector by this matrix.
This performs a standard matrix-vector multiplication, where the vector is treated as a column vector. The result is a new Vector3 representing the transformed vector.
result.x = m00*vector.x + m01*vector.y + m02*vector.z result.y = m10*vector.x + m11*vector.y + m12*vector.z result.z = m20*vector.x + m21*vector.y + m22*vector.z
This operation can be used to apply rotations, scaling, or shearing represented by this matrix to a point or direction vector.
Return
A new Vector3 representing the result of the transformation.
Parameters
The Vector3 to be transformed by this matrix.